Welcome to the second tutorial in the “the basics” series. In the previous tutorial you have learned the basics of the Cinema 4D interface.
In this tutorial you will learn how to add primitives to your scene, how to move your primitive around and how to change the size.
You will also learn how to use the different views and the coordinate manager.
Welcome to the first tutorial in our “the basics” series. This series of tutorials is designed to teach you the extreme basics of Cinema 4D and is a great way to learn Cinema 4D for everyone that has never used Cinema 4D before.
In this tutorial we will cover the Cinema 4D interface, we will go through all basic menu’s and button explaining what they are and how to use them. By the end of this tutorial it will be as if you have done online degrees or been to college to learn about this topic. We believe that you will have all the knowledge you need to go forward in your use of Cinema 4D.
If you are still not decided on whether or not to upgrade to R11, it’s probably because you haven’t read the list of new features. C4D R11 has made a number of big changes. Render speeds clock up to 100% faster than R10.5.
They have also built a new render engine, bringing Global Illumination within reach both production studios and indie users.
New COLLADA support means that you can now import your meshes from just about any 3D application and use them in your scenes. Best of all, Cinema now utilizes the full processing power of 64 bit machines. So, no more out of memory errors for your big scenes.
Today you will learn how to create great looking Line Renders using extruding and deformers.
Line renders are amazing looking renders that are often used on wallpapers or photo manipulations.
In this tutorial you will learn how to create a ball bearing using an Array Object. You will also learn about the use of the Taper object, Fillet option and Bevel function