The basics: #2 Primitives
Back to home / View commentsWelcome to the second tutorial in the “the basics” series. In the previous tutorial you have learned the basics of the Cinema 4D interface.
In this tutorial you will learn how to add primitives to your scene, how to move your primitive around and how to change the size.
You will also learn how to use the different views and the coordinate manager.
Primitives
Primitives are the basic building blocks in Cinema 4D that will allow you to create absolutly everything you can think of.
Everything can be made from the basics building blocks you see above, thats why you will use them a lot and thats also the reason they are so important.
In the first part of the tutorial you will learn how to place and move primitives into your scene, in the second part you will also learn how to edit them.
Before we start here is a quick exersise for you, take a random object (for example a pen, bottle, mouse) and think of which primitives you would use and how to create this object!
A pen for example, can be made from a cylinder and a cone for the top part.
Adding your first Primitive
Click and hold the primitives button on your quick access toolbar, select the cube primitive and let go of your mouse.
You will see that C4D has now added a cube primitive into your scene, check your coordinate manager and note the (x,y,z) location of the center and the x,y,z size of your cube.
As you can see Cinema4D placed the center (the center is the tiny white cube with the arrows coming out of it) of our cube on the coordinates (0,0,0).
Moving our cube
Now half of the cube is beneath the (x,z) plane, not that it really matters but lets move the cube so it is entirely on the (x,z) plane. Since the cube is 200m high, we will need to move the cube up by 100m. The new coordinates will be (x=0, y=100, z=0).
There are multiple ways to move your cube, I will show the 2 easiest and quickest ones:
- Take a close look at your cube, inside of the cube you can see 3 arrows; a green, red and blue one. Click and hold (left mouse button) the green arrow. Now simply move your mouse up untill you can see in your coordinate manager that you have moved your cube onto the right spot. This technique is very fast, but less precise than the next technique.
- You can also enter the desired coordinates directly into your coordinate manager. First make sure that you have still selected your cube object. Now go to the coordinate manager, enter the new postition and click apply:

Your cube should be in the right spot now, but just to make sure lets check it using one of the different views in the editor.
If you have a scroll wheel which you can press down, do this and your editor will load all the 4 views, these are:
- The 3D (x,y,z) plane,
- The 2D (x,y) plane
- The 2D (y,z) plane
- and of course the 2D (x,z) plane
You can use the right and front view to see that your cube is indeed located in the right place:
So now we know how to add primitives and how to move them around, so what else can we do with our cube primitive? Of course lets change the size!
Changing the size of the cube primitive
If you could easily follow the last few steps, changing the size will be easy. With Cinema4D we can minipulate our cube in every way possible, you can take one corner and move it up, increase the hight, width etc. In this tutorial we will just cover the basics which is changing the basic dimensions of our cube (width, height and lenght).
Changing the size of the cube can be done, like almost anything, in multiple ways. I will here explain the 2 most used techniques:
- Remmeber the 3 arrows inside the cube pointing away in the x,y,z directions from the center of our cube? In the last step we used them to move our cube, but they have another purpose. We can also use them to change the size of our cube!Notice the 3 yellow tiny dots, located where the arrow meets the cube surface? Click on one with your mouse and move it around and you will see it changes the size of our cube in that direction!
- The second way to change the size of our cube is to use the coordinates manager again, simply enter your wanted size and click apply. The second technique again gives you a more precize control, but seeing your cube change in real time using the first technique is way more fun!
What you learned
You should now be able to add, move and change the size of our cube. Now practice your just learned skills!
I would suggest to try adding some other primitives to your scene and just play around with them. For example try placing a pyramid on your cube, and on top of the pyramid add a cone, and on top of the cone a sphere!
(hint: take a good look at your coordinate manager when you want to flip your cone)
In the next tutorial I will explain how to add materials to your scene, making your scene look realistic!






(27 votes, average: 4.30 out of 5)



18 Comments
April 10, 2009
helpful basic tut. thanks..
April 25, 2009
very helpful for beginners
May 10, 2009
Wow. That was great… Thanks guys. Love these basic tuts. Helps nubs like me learn the basics of the program… I am finally getting used to it now. Thanks
June 1, 2009
Hi 3dKiwi thanks alot, very helpful
i haven`t seen tuts for beginner like this around too much.
God bless ya ^___^
June 19, 2009
Thanks and great work . my dear keep it up
August 8, 2009
Just wanted to say what an excellent resource this is. I’ve been looking for tutorials like these for a while. Keep up the good work.
August 28, 2009
i appreciate ur attempt to break this down simply enough for any body. i wish i had this kind of resource when i started 3d
September 2, 2009
Thank you so much. It is very enlightening indeed. highly informative, and easy to follow even for a non-English speaker like me. Look forward to your tutorials ….
September 7, 2009
Thnk you very much it was very helpfull and good for a beginner like me thanks again
September 12, 2009
Liked it. Waiting for next tutorials.
September 21, 2009
Very Very Very helpful indeed. Thank you so very much for this!
September 25, 2009
Muchas gracias nunca posteo… pero este tuto es excelente man, la verdad que muy preciso y directo al ejemplo, como debe ser pero pocos los ven.
THANK!.
TAHNK YOU VERY MACH ITS excelent this page for study this program, its direct and very practic the example. Tahnk YOU!
October 15, 2009
Very god
October 26, 2009
Really concise quick tutorials to just let you know where everything is and what it does are brilliant, thank you so much!
December 8, 2009
thanks dude
December 14, 2009
Hello, i may be offtopic, but my question is simple: How do you convert c4d format to 3ds or x? i have big problems with this. (using c4d 11)
January 28, 2010
Hey! Thanks for these basic tutorials. Just found your website and already bookmarked it!
When’s the next tutorial coming out?
Oh! It would be cool if you added the date to your posts.
November 8, 2009
[...] a little, got comfortable with objects movement and enlargement. This Tutorial describes the very basics of Primitives. For me, just creating an object and changeing its size is not enough. So if you can change an [...]
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